2016年3月22日 星期二

week 5. critical dialogue

Critical dialogue: interaction, experience and cultural theory



1. 

"This workshop will explore the 

ways in which HCI can benefit from a constructive 

dialogue between critical theory and experience in 

questions of design and evaluation."



2. 
"
HCI has broadened from usability to experience and 

from productivity to fun, affect, aesthetics, and ethics. 
Experience, culture, enjoyment, design, and other 
related terms are now much used but under-theorized 
concepts in HCI. Yet they are all associated with rich 
histories of scholarship in other domains, and they 
include their own epistemologies, approaches, and 
outputs. Leveraging these terms in HCI will require 
thoughtful engagement with these traditions, and in 
particular, critical theory"

3. 
critical theory...
"These include: semiotics (the study of
signs and symbols), hermeneutics (the study of 
interpretation and meaning), structuralism (the study 
of underlying structures of cultural artefacts), post 
structuralism (the denial of the existence of such 
structures), deconstruction (well this is getting
complicated now), psychoanalysis (yes and perhaps 
each of these deserves a paragraph on their own), 
feminism, Marxism, and postmodernism. "

4. "Since post-structuralist semiotics critiqued the notion
that there was a direct correspondence between a
cultural artifact and any single interpretation of it, ideas
based in critical traditions such as reader-response
theory have supplemented traditional semiotic readings
of how interaction takes place. These approaches argue
that meaning is emergent, constructed through a
“performance” of the text in a particular context.
Clearly this kind of theory is more difficult to implement
as a set of design guidelines and perhaps for this
reason hermeneutics has received less attention in HCI
(however, see for instance [12]). "

5.
  "When Winograd and Flores followed Heidegger in
rejecting the view that things are the bearer of
properties independent of interpretation [18],
phenomenology’s emphasis on both phenomena and
the consciousness experiencing them began to be
influential in HCI, e.g. [8][10]. When attention turned
from usability to user experience, connections to critical
theory became more frequent and complex. McCarthy 
and Wright’s [14] book Technology as Experience drew
extensively on the Russian literary critic and
philosopher Mikhail Bakhtin and his problematic
relationship with formal theory and preference for a
decentred dialogue grounded in the particularities and
uncertainties of lived experience."




critical practice

agenda:  例如媒體四大律、揭露與排除四個 stumbling blocks (1. Blinders of assumption 2. Fallacy of intuition 3. The “U.S.” problem 4. The rush to give advice)
"By definition, critical dialogue is the ongoing “collective inquiry into the processes, assumptions, and certainties that comprise everyday life,” (Schein, 1993)."
注意避免 "Flaws in Thinking"


EX 4.

兩兩同學一組, 可以用中文,  為以下互動設計作品產生 批判對話.
互相輪流發言, 並針對方前一次的發言進行批判對話.
對話紀錄至少 400 字 (中英文皆可)

deadline: 2016/4/6





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